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Teamm

Teamlogo
  We are the team "Gridlock" - consisting of 11 permanent members and over 15 sporadic freelancers from all around the world. At present we are mainly working on our modification "Recall to Hell : The Ascent of Blood and Steel" for the Doom³ engine. Along the way several smaller projects, maps and goodies are created - for Prey and Quake 4 among others. Some of our members are already working for bigger game companies, others are trying to attract their attention by just this project. Other endeavours in the future are thought possible, but definitely not planned yet.




Modm

The mod is based on the Doom³ engine created by ID, but other than this base element it has almost nothing in common with the other well known games [Quake4, Prey] that use the same engine. On the contrary: we are trying to move away from the familiar look and build the main part of the mod with rescources created by ourselves.

Modlogo
 

Ironically most Horror Shooters pride themselves in being close to reality and at the same time offer fair gameplay. But reality isn’t fair, especially not in the horror genre.

We have made it our mission to bring you some hours of highly insidious game experience. Fair placement of enemies? Calculable danger? Easygoing gameplay for the masses?! From the very core "Ascent of Blood and Steel" is designed for mean delusions and nasty surprises. Rather than you playing the game, we are playing with you – with your fear and adrenalin. And if you think you have found the pattern, we just turn the tables once more..





Storym

For thousands of years humans have been at the peak of evolution. His unique ability to evolve with the help of tools and machines secures him this position… but that’s just how it seems.
The installation of human-like behavior and thinking patterns in artificial individuals is getting closer and closer to perfection. Humans, however, are not about to reach the same goal and thus growing superiority of the machines is slowly moving beyond their reach and control. It is only a question of time until their own cybergenetic creations elevate themselves above humans. Lead by an almost perfect articicial intelligence and the ability to evolve further even without their creators, they are taking over the peak of evolution.

They have already mastered its first law: “Only the strong and adaptable will survive on long terms – weak individuals will be suppressed and eradicated”. And thanks to their deeply implanted human-like behavior they start to enforce this law with the utmost cruelty. So the final campaign of “Blood and Steel” against their creators begins…

In the year 2125 evolution starts awnew, but this time not for humanity…




 
Atmosphere

Many horror games like Doom³ use the quick and direct shock by unexpected effects and dangers – like sudden attacks for example. The impact is short and almost painless.
In contrast "Ascent of Blood and Steel" makes use of drawn-out subtle horror. The awful paralyzing fear that something horrible might happen any time is much more intense and unnerving. Without mercy the psychological vice is clamped tighter and tighter. But that doesn’t necessarily mean that a shock effect will follow. Often it is enough to create a tense expectation by visual delusion, threatening sounds and an overall oppressive atmosphere, which we will delightfully squeeze into your mind. Weird, unexplainable and mystic phenomena as well as the feeling of being completely alone turn this mixture into an uncompromising whole.





Locationsm
The stage is our entire solar system with all its planets. This is required by the story and at the same time provides us with the possibility to add a lot of optically different locations.


Moon


Venus


Mercury


Jupiter


Moon


Uranus


Mercury


Uranus


Mercury


Venus


 
Uranus


Venus


Mercury


Mercury


Moon

You will carefully feel your way through oppressively narrow and murky PTMI mining tunnels or explore a bizarre high security tract on a meteorite in orbit of Jupiter. Another time you will end up on a sinking drill-station amidst the methane-ocean of an Uranus moon. You will cross enormous jagged ice-canyons on Neptune or destroy a geothermal plant flooded by lava deep below the surface of Mercury.

Some of the many outside areas will actually be so wide that you will have to cross them by various controllable vehicles.

 
Weaponsm
Powerful weapons with a long range provide an unfitting sense of security and superiority. That’s why in "Ascent of Blood and Steel" there are mostly small weapons or tools misused for close and medium range combat. Like this you will have to let the creatures come riskily and almost unbearably close.

Pickaxe [Render]

Pistol [Ingame]
 
Riveter [Ingame]

One of those tools, for example, is this simple pickaxe for close combat. With the Riveter you will be able to stylishly nail your enemies to walls and ceilings by lightning fast rivets. Another innovative and particularly interactive weapon is the Environmental Gun. It absorbs particles of the current area and then releases them, boosted by a multitude. So you will have some kind of flame thrower in hot areas, while the same weapon will function as an ice gun on cold planets.

However, you will never carry all of the total of 15 planned weapons and tools at the same time. A limited inventory system similar to those of some role play games forces you to take only a few of them for the upcoming mission. A really brain racking choice, which we gladly leave to you.





Enemiesm

True fear is based on odd, mysterious and unexplainable experiences. Therefore the better part of your enemies will have some anomalous abilities, giving them an advantage over you.


Dark Beast [Ingame]


Genesis Eve [Render]


Dark Beast [Concept]


Bloodhound [Render]


Fleshcrawler [Ingame]


Bloodhound [Ingame]


 
Shadows [Ingame]


Larry [Concept]


Ceiling Creeper [Concept]

For example, the Fleshcrawlers are completely blind, but they can sense electricity in their vicinity. So you will have to deactivate all your electrically powered weapons and even the flashlight in order to pass them undetected in the darkness, while they are trying to scent you by audibly sucking in their breath. Other enemies, like the Dark Beast, have the ability to extinguish all electricity around them and plunge everything into the deepest darkness. You will learn to fear even seemingly familiar things like control interfaces when they suddenly come alive and force you to play deadly games. Grotesquely mutated mine workers will silently sneak up on you from behind or deceive and confuse you on purpose. The safety of having finished them is deceptive – they like to silently get back to their feet behind you…
Generally you need to watch your back, since many enemies use dark corners or complex rooms to approach you silently from behind.




Soundm
The right sounds are playing a vital part in complementing the atmosphere. We deliberately do without background music in order to fully sensitize you to the noises around you. Alongside your eyes, your ears will be your second most important ally while you find your way through huge futuristic environs all on your own. Every now and then they even take the lead, since various nerve-racking plays of light will leave you completely in the dark.




Graphicm

To make the gameplay even more engaging, we have expanded the Doom³ engine by a few up to date graphical features and adjusted it to today’s standards. Unobtrusive Bloom and Lens Flare effects are now gracing the dim light sources and simulated HDR-effects are going to make you see various plays of brightness. An exclusive version of Parallax-Mapping lends additional plasticity to the textures around you. Water surfaces cause impressive reflections on walls and ceilings.

The sharpness of the entire display, including textures, enemies and objects, is increased even more with the help of a special Post-Sharpening-Mask.




Statusm
Since "Ascent of Blood and Steel" is a hobby mod-project, the time spent on it is always somewhat limited. However, we are quite satisfied with our progress, which is currently at about 50%. Another couple of months will have to be invested in fine-tuning and balancing, so a realistic date for a final release might be before the end of 2007.  




 



+++ "Reca|| to he|| - ascent of blood and steel" +++
the most intensive doom³ singleplayer campaign

making doom³ as you useless expected it then - check our mod
we're still searching for talented and motivated members to join



modsite: http://recalltohell.d3files.com/ | forum: http://recalltohell.d3files.com/wbb2/ | email: recall_to_hell@gmx.de
IRC: de.quakenet.org | channel: #recalltohell | ICQ: 314-771-156