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Teamm |

Teamlogo
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We are the team "Gridlock" - consisting of 11 permanent members and over 15 sporadic freelancers from all around the world. At present we are mainly working on our modification "Recall to Hell : The Ascent of Blood and Steel" for the Doom³ engine. Along the way several smaller projects, maps and goodies are created - for Prey and Quake 4 among others. Some of our members are already working for bigger game companies, others are trying to attract their attention by just this project. Other endeavours in the future are thought possible, but definitely not planned yet.
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Modm
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The mod is based on the Doom³ engine created by ID, but other than this base element it has almost nothing in common with the other well known games [Quake4, Prey] that use the same engine. On the contrary: we are trying to move away from the familiar look and build the main part of the mod with rescources created by ourselves. |
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Ironically most Horror Shooters pride themselves in being close to reality and at the same time offer fair gameplay. But reality isn’t fair, especially not in the horror genre.
We have made it our mission to bring you some hours of highly insidious game experience. Fair placement of enemies? Calculable danger? Easygoing gameplay for the masses?! From the very core "Ascent of Blood and Steel" is designed for mean delusions and nasty surprises. Rather than you playing the game, we are playing with you – with your fear and adrenalin. And if you think you have found the pattern, we just turn the tables once more..
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Storym |
For thousands of years humans have been at the peak of evolution. His unique ability to evolve with the help of tools and machines secures him this position… but that’s just how it seems.
The installation of human-like behavior and thinking patterns in artificial individuals is getting closer and closer to perfection. Humans, however, are not about to reach the same goal and thus growing superiority of the machines is slowly moving beyond their reach and control. It is only a question of time until their own cybergenetic creations elevate themselves above humans. Lead by an almost perfect articicial intelligence and the ability to evolve further even without their creators, they are taking over the peak of evolution.
They have already mastered its first law: “Only the strong and adaptable will survive on long terms – weak individuals will be suppressed and eradicated”. And thanks to their deeply implanted human-like behavior they start to enforce this law with the utmost cruelty. So the final campaign of “Blood and Steel” against their creators begins…
In the year 2125 evolution starts awnew, but this time not for humanity…
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Atmosphere |
Many horror games like Doom³ use the quick and direct shock by unexpected effects and dangers – like sudden attacks for example. The impact is short and almost painless.
In contrast "Ascent of Blood and Steel" makes use of drawn-out subtle horror. The awful paralyzing fear that something horrible might happen any time is much more intense and unnerving. Without mercy the psychological vice is clamped tighter and tighter. But that doesn’t necessarily mean that a shock effect will follow. Often it is enough to create a tense expectation by visual delusion, threatening sounds and an overall oppressive atmosphere, which we will delightfully squeeze into your mind. Weird, unexplainable and mystic phenomena as well as the feeling of being completely alone turn this mixture into an uncompromising whole.
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Locationsm |
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Weaponsm |
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Enemiesm |
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Soundm |
The right sounds are playing a vital part in complementing the atmosphere. We deliberately do without background music in order to fully sensitize you to the noises around you. Alongside your eyes, your ears will be your second most important ally while you find your way through huge futuristic environs all on your own. Every now and then they even take the lead, since various nerve-racking plays of light will leave you completely in the dark.
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Graphicm |
To make the gameplay even more engaging, we have expanded the Doom³ engine by a few up to date graphical features and adjusted it to today’s standards. Unobtrusive Bloom and Lens Flare effects are now gracing the dim light sources and simulated HDR-effects are going to make you see various plays of brightness. An exclusive version of Parallax-Mapping lends additional plasticity to the textures around you. Water surfaces cause impressive reflections on walls and ceilings.
The sharpness of the entire display, including textures, enemies and objects, is increased even more with the help of a special Post-Sharpening-Mask.
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Statusm |
Since "Ascent of Blood and Steel" is a hobby mod-project, the time spent on it is always somewhat limited. However, we are quite satisfied with our progress, which is currently at about 50%. Another couple of months will have to be invested in fine-tuning and balancing, so a realistic date for a final release might be before the end of 2007. |
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